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Fix potential nil access
I can't reproduce a problem here, but based on some user feedback, this could potentially be an issue. Most other modules are calling the super's Update() first thing, but these modules call them later, so healthPercentage may not be defined at this point.
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@ -83,7 +83,7 @@ function TargetTargetMana.prototype:Update(unit)
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if (self.moduleSettings.scaleManaColor) then
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self.color = "ScaledManaColor"
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elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
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elseif self.moduleSettings.lowThresholdColor and self.manaPercentage and self.manaPercentage <= self.moduleSettings.lowThreshold then
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self.color = "ScaledManaColor"
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end
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