mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- removed entering/exiting vehicle events since we really only care about entered/exited
- made sure to check that the unit who entered/exited a vehicle was actually the player before swapping out units. this was causing the player's health/mana/casting bars to go crazy in battlegrounds and anywhere that people were getting in and out of vehicles around the player
This commit is contained in:
@ -76,8 +76,6 @@ function PlayerHealth.prototype:Enable(core)
|
||||
self:RegisterEvent("UNIT_FACTION", "CheckPvP")
|
||||
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_ENTERING_VEHICLE", "EnteringVehicle")
|
||||
self:RegisterEvent("UNIT_EXITING_VEHICLE", "ExitingVehicle")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
|
||||
|
||||
if AceLibrary:HasInstance("LibHealComm-3.0") then
|
||||
@ -669,17 +667,21 @@ function PlayerHealth.prototype:GetOptions()
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:EnteringVehicle()
|
||||
self.unit = "vehicle"
|
||||
self:RegisterFontStrings()
|
||||
self:Update(self.unit)
|
||||
function PlayerHealth.prototype:EnteringVehicle(unit)
|
||||
if (unit == "player") then
|
||||
self.unit = "vehicle"
|
||||
self:RegisterFontStrings()
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PlayerHealth.prototype:ExitingVehicle()
|
||||
self.unit = "player"
|
||||
self:RegisterFontStrings()
|
||||
self:Update(self.unit)
|
||||
function PlayerHealth.prototype:ExitingVehicle(unit)
|
||||
if (unit == "player") then
|
||||
self.unit = "player"
|
||||
self:RegisterFontStrings()
|
||||
self:Update(self.unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user