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Moved version 0.11 to SVN
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78
modules/PlayerMana.lua
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78
modules/PlayerMana.lua
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@ -0,0 +1,78 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local PlayerMana = AceOO.Class(IceUnitBar)
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PlayerMana.prototype.manaType = nil
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-- Constructor --
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function PlayerMana.prototype:init()
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PlayerMana.super.prototype.init(self, "PlayerMana", "player")
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self.side = IceCore.Side.Right
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self.offset = 1
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self:SetColor("playerMana", 62, 54, 152)
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self:SetColor("playerRage", 171, 59, 59)
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self:SetColor("playerEnergy", 218, 231, 31)
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end
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function PlayerMana.prototype:Enable()
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PlayerMana.super.prototype.Enable(self)
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_MAXRAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_MAXENERGY", "Update")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
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self:ManaType(self.unit)
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self:Update("player")
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end
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function PlayerMana.prototype:ManaType(unit)
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if (unit ~= self.unit) then
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return
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end
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self.manaType = UnitPowerType(self.unit)
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self:Update(self.unit)
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end
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function PlayerMana.prototype:Update(unit)
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PlayerMana.super.prototype.Update(self)
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if (unit and (unit ~= "player")) then
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return
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end
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local color = "playerMana"
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if not (self.alive) then
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color = "dead"
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else
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if (self.manaType == 1) then
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color = "playerRage"
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elseif (self.manaType == 3) then
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color = "playerEnergy"
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end
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end
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self:UpdateBar(self.mana/self.maxMana, color)
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self:SetBottomText1(self.manaPercentage)
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local amount = self:GetFormattedText(self.mana, self.maxMana)
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-- druids get a little shorted string to make room for druid mana in forms
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if (self.unitClass == "DRUID" and self.manaType ~= 0) then
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amount = self:GetFormattedText(self.mana)
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end
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self:SetBottomText2(amount, color)
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end
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-- Load us up
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PlayerMana:new()
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