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https://github.com/parnic/ice-hud.git
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Version 0.8
- 2.0 compatible - Removed bunch of unused libs (recommended to delete your /libs folder before updating) - Added a restriction to open configuration settings only out of combat - TargetInfo module optimized (no longer eats your memory and babies when changing options) - Shows up to 40 buffs/debuffs, ability to filter buffs (never/in combat/always) - No longer uses SpellStatus lib (new events do everything worth doing) - New module TargetCast, basically does what Blizzard target frame cast bar does - Removed module TimerBar (it was next to useless) - Brackets around bar texts now toggleable - Some misc. bug fixes (eg. colors now change properly when a duel starts)
This commit is contained in:
11
IceHUD.lua
11
IceHUD.lua
@ -458,7 +458,13 @@ IceHUD.slashMenu =
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'dontHook', true
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)
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end
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IceHUD.dewdrop:Open(IceHUD.IceCore.IceHUDFrame)
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if not (UnitAffectingCombat("player")) then
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IceHUD.dewdrop:Open(IceHUD.IceCore.IceHUDFrame)
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else
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DEFAULT_CHAT_FRAME:AddMessage("|cff8888ffIceHUD|r: Combat lockdown restriction." ..
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" Leave combat and try again.")
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end
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end
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}
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@ -492,12 +498,11 @@ function IceHUD:OnEnable()
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self:Debug("IceHUD:OnEnable()")
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self.IceCore:Enable()
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self:SetDebugging(self.IceCore:GetDebug())
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self.debugFrame = ChatFrame2
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self.options.args.modules.args = self.IceCore:GetModuleOptions()
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self.options.args.modules.args = self.IceCore:GetModuleOptions()
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self.options.args.colors.args = self.IceCore:GetColorOptions()
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self:RegisterChatCommand({ "/icehud" }, IceHUD.slashMenu)
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