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https://github.com/parnic/ice-hud.git
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Version 0.8
- 2.0 compatible - Removed bunch of unused libs (recommended to delete your /libs folder before updating) - Added a restriction to open configuration settings only out of combat - TargetInfo module optimized (no longer eats your memory and babies when changing options) - Shows up to 40 buffs/debuffs, ability to filter buffs (never/in combat/always) - No longer uses SpellStatus lib (new events do everything worth doing) - New module TargetCast, basically does what Blizzard target frame cast bar does - Removed module TimerBar (it was next to useless) - Brackets around bar texts now toggleable - Some misc. bug fixes (eg. colors now change properly when a duel starts)
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@ -1,6 +1,6 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local TargetHealth = AceOO.Class(IceUnitBar, "AceHook-2.0")
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local TargetHealth = AceOO.Class(IceUnitBar)
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TargetHealth.prototype.color = nil
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@ -95,6 +95,7 @@ function TargetHealth.prototype:Enable(core)
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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self:RegisterEvent("UNIT_FACTION", "Update")
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
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