From 7abe2276fbe60980b68f91b3c7639a3c1966c0f6 Mon Sep 17 00:00:00 2001 From: rokiyo Date: Sat, 30 Oct 2010 13:58:56 +0000 Subject: [PATCH] - Never skip resizing player's own auras on redraw. Stops them resetting to normal aura icon size on UI reload. --- modules/TargetInfo.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/TargetInfo.lua b/modules/TargetInfo.lua index 3dd1ff2..5c64671 100644 --- a/modules/TargetInfo.lua +++ b/modules/TargetInfo.lua @@ -1174,7 +1174,7 @@ function IceTargetInfo.prototype:UpdateBuffType(aura) end local direction = self.moduleSettings.auras[aura].growDirection == "Left" and -1 or 1 - self.frame[auraFrame].buffs = self:CreateIconFrames(self.frame[auraFrame], direction, self.frame[auraFrame].buffs, aura, true) + self.frame[auraFrame].buffs = self:CreateIconFrames(self.frame[auraFrame], direction, self.frame[auraFrame].buffs, aura) end function IceTargetInfo.prototype:SetupAura(aura, i, icon, duration, expirationTime, isFromMe, count, isStealable, auraType)