diff --git a/modules/ClassPowerCounter.lua b/modules/ClassPowerCounter.lua index f383cba..4577717 100644 --- a/modules/ClassPowerCounter.lua +++ b/modules/ClassPowerCounter.lua @@ -486,15 +486,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) local numReady = UnitPower("player", self.unitPower) local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady - if self.moduleSettings.runeMode == "Numeric" or self.moduleSettings.alsoShowNumeric then + if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then self.frame.numeric:SetText(tostring(percentReady)) self.frame.numeric:SetTextColor(self:GetColor(self.numericColor)) end - if self.moduleSettings.runeMode ~= "Numeric" then + if self:GetRuneMode() ~= "Numeric" then for i=1, self.numRunes do if i <= ceil(percentReady) then - if self.moduleSettings.runeMode == "Graphical" then + if self:GetRuneMode() == "Graphical" then self.frame.graphical[i].rune:SetVertexColor(1, 1, 1) else self:SetCustomColor(i) @@ -506,7 +506,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) if i > numReady or self.numRunes == 1 then local left, right, top, bottom = 0, 1, 0, 1 - if self.moduleSettings.runeMode == "Graphical" then + if self:GetRuneMode() == "Graphical" then left, right, top, bottom = unpack(self.runeCoords[i]) end @@ -526,7 +526,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2) elseif i > self.lastNumReady then if self.runeCoords ~= nil and #self.runeCoords >= i then local left, right, top, bottom = 0, 1, 0, 1 - if self.moduleSettings.runeMode == "Graphical" then + if self:GetRuneMode() == "Graphical" then left, right, top, bottom = unpack(self.runeCoords[i]) end self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom) @@ -635,8 +635,12 @@ function IceClassPowerCounter.prototype:CreateFrame() self:SetDisplayMode() end +function IceClassPowerCounter.prototype:GetRuneMode() + return self.moduleSettings.runeMode +end + function IceClassPowerCounter.prototype:SetDisplayMode() - if self.moduleSettings.runeMode == "Numeric" or self.moduleSettings.alsoShowNumeric then + if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then self.frame.numeric:Show() for i=1, self.numRunes do self.frame.graphical[i]:Hide() @@ -645,7 +649,7 @@ function IceClassPowerCounter.prototype:SetDisplayMode() self.frame.numeric:Hide() end - if self.moduleSettings.runeMode ~= "Numeric" then + if self:GetRuneMode() ~= "Numeric" then for i=1, self.numRunes do self:SetupRuneTexture(i) self.frame.graphical[i]:Show() @@ -713,7 +717,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune) local width = self.runeHeight local a,b,c,d = 0, 1, 0, 1 - if self.moduleSettings.runeMode == "Graphical" then + if self:GetRuneMode() == "Graphical" then width = self.runeWidth a,b,c,d = unpack(self.runeCoords[rune]) end @@ -728,15 +732,15 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune) self.frame.graphical[rune]:SetPoint("TOPLEFT", 0, -1 * ((rune-1) * (self.runeHeight-5) + (rune-1) + ((rune-1) * self.moduleSettings.runeGap))) end - if self.moduleSettings.runeMode == "Graphical" then + if self:GetRuneMode() == "Graphical" then self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune)) - elseif self.moduleSettings.runeMode == "Graphical Bar" then + elseif self:GetRuneMode() == "Graphical Bar" then self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo") - elseif self.moduleSettings.runeMode == "Graphical Circle" then + elseif self:GetRuneMode() == "Graphical Circle" then self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboRound") - elseif self.moduleSettings.runeMode == "Graphical Glow" then + elseif self:GetRuneMode() == "Graphical Glow" then self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboGlow") - elseif self.moduleSettings.runeMode == "Graphical Clean Circle" then + elseif self:GetRuneMode() == "Graphical Clean Circle" then self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves") end end diff --git a/modules/Shards.lua b/modules/Shards.lua index 03c09b4..2634ca5 100644 --- a/modules/Shards.lua +++ b/modules/Shards.lua @@ -150,14 +150,16 @@ function ShardCounter.prototype:UpdatePowerType(event) self:UpdateRunePower() end -function ShardCounter.prototype:SetDisplayMode() +function ShardCounter.prototype:GetRuneMode() + local CurrentRuneMode = ShardCounter.super.prototype.GetRuneMode(self) + if CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then - if self.moduleSettings.runeMode ~= "Numeric" and self.moduleSettings.runeMode ~= "Graphical" then - self.moduleSettings.runeMode = "Graphical" + if CurrentRuneMode ~= "Numeric" and CurrentRuneMode ~= "Graphical" then + CurrentRuneMode = "Graphical" end end - ShardCounter.super.prototype.SetDisplayMode(self) + return CurrentRuneMode end function ShardCounter.prototype:GetOptions()