From 7e65e506c592bc918024c433c84a06d593eaae0f Mon Sep 17 00:00:00 2001 From: Parnic Date: Wed, 7 Dec 2016 23:34:59 -0600 Subject: [PATCH] Updated compatible-with to 7.0 Updated wowace project URL Updated changelog --- IceHUD.toc | 4 ++-- changelog.txt | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/IceHUD.toc b/IceHUD.toc index 1dc0608..351d2b8 100644 --- a/IceHUD.toc +++ b/IceHUD.toc @@ -6,9 +6,9 @@ ## Version: @project-version@ ## SavedVariables: IceCoreDB ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets -## X-Compatible-With: 60200 +## X-Compatible-With: 70000 ## X-Category: HUDs -## X-Website: http://www.wowace.com/addons/ice-hud/ +## X-Website: https://www.wowace.com/projects/ice-hud ## X-WoWI-ID: 8149 #@no-lib-strip@ diff --git a/changelog.txt b/changelog.txt index a2d19e6..fc80a52 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,6 @@ +v1.10.13: +- Fixed alpha settings for spell charges on custom counter bars and stack counters to treat "full" the same way a Mana or Health bar would. Previously these treated "full" as "empty" for charges because that's how buff/debuff stacking should work (ticket #231). + v1.10.12: - Tweaked a few Druid CCs in the CC modules. If you've got a more up-to-date list of any of the CCs, please send them along to icehud@parnic.com - Fixed a problem that could cause a custom counter to loop forever and cause framerate problems. (ticket #230)