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- added user-submitted PlayerCC and Target/PlayerInvuln classes
- added user-submitted root and silence groups to the CC modules - filled out CC list a bit more with user-submitted spell id's
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27
modules/PlayerCC.lua
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27
modules/PlayerCC.lua
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local AceOO = AceLibrary("AceOO-2.0")
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-- changed to inherit from the TargetCC bar since the only difference is the unit and the default placement
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-- helps keep changes in one place and we don't have to duplicate the CC spell tables and they don't have to be globals
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local PlayerCC = AceOO.Class(TargetCC)
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-- Constructor --
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function PlayerCC.prototype:init()
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PlayerCC.super.prototype.init(self, "PlayerCC", "player")
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function PlayerCC.prototype:GetDefaultSettings()
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local settings = PlayerCC.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 5
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return settings
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end
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-- 'Protected' methods --------------------------------------------------------
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-- Load us up
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IceHUD.PlayerCC = PlayerCC:new()
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