- made class power counters continue to display as long as they're not full/empty (depending on the class)

This commit is contained in:
Parnic
2010-10-30 18:35:19 +00:00
parent cb1eca5f0d
commit 841e903d8d
2 changed files with 14 additions and 0 deletions

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@ -16,6 +16,7 @@ function HolyPower.prototype:init()
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
self.bTreatEmptyAsFull = true
end
function HolyPower.prototype:GetOptions()
@ -51,3 +52,4 @@ local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
IceHUD.HolyPower = HolyPower:new()
end