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- made class power counters continue to display as long as they're not full/empty (depending on the class)
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@ -16,6 +16,7 @@ function HolyPower.prototype:init()
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self.numericColor = "HolyPowerNumeric"
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self.unitPower = SPELL_POWER_HOLY_POWER
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self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
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self.bTreatEmptyAsFull = true
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end
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function HolyPower.prototype:GetOptions()
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@ -51,3 +52,4 @@ local _, unitClass = UnitClass("player")
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if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
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IceHUD.HolyPower = HolyPower:new()
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end
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