v1.3.3-Release

- interface version up to 3.0! hooray new stuff.
- mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility
- made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!)
- fixed text display on threat module to actually show threat % as intended
- extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth
- added a few more user-submitted bar textures
- removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
This commit is contained in:
Parnic
2008-10-14 05:05:58 +00:00
parent 3671b0da91
commit 844fcfad26
13 changed files with 54 additions and 126 deletions

View File

@ -286,7 +286,7 @@ IceHUD.options =
set = function(value)
IceHUD.IceCore:SetBarPreset(value)
end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" },
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor" },
order = 9
},
@ -555,3 +555,9 @@ end
function IceHUD:SetDebugging()
end
-- rounding stuff
function IceHUD:MathRound(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end