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https://github.com/parnic/ice-hud.git
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v1.3.3-Release
- interface version up to 3.0! hooray new stuff. - mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility - made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!) - fixed text display on threat module to actually show threat % as intended - extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth - added a few more user-submitted bar textures - removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
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@ -286,7 +286,7 @@ IceHUD.options =
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set = function(value)
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IceHUD.IceCore:SetBarPreset(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" },
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor" },
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order = 9
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},
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@ -555,3 +555,9 @@ end
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function IceHUD:SetDebugging()
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end
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-- rounding stuff
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function IceHUD:MathRound(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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