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Fixed player health not updating to max health
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@ -68,6 +68,7 @@ function PlayerHealth.prototype:Enable(core)
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PlayerHealth.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_HEALTH_FREQUENT", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
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