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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- fixed icons rotating with bars incorrectly when setting bar to be rotated 90 degrees
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@ -220,7 +220,7 @@ function IceCastBar.prototype:CreateFrame()
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self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
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self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
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if not self.barFrame.icon then
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if not self.barFrame.icon then
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self.barFrame.icon = self.barFrame:CreateTexture(nil, "LOW")
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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-- this cuts off the border around the buff icon
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@ -108,7 +108,7 @@ function IceCustomBar.prototype:CreateBar()
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IceCustomBar.super.prototype.CreateBar(self)
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IceCustomBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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if not self.barFrame.icon then
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self.barFrame.icon = self.barFrame:CreateTexture(nil, "LOW")
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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-- this cuts off the border around the buff icon
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@ -96,7 +96,7 @@ function IceCustomCDBar.prototype:CreateBar()
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IceCustomCDBar.super.prototype.CreateBar(self)
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IceCustomCDBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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if not self.barFrame.icon then
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self.barFrame.icon = self.barFrame:CreateTexture(nil, "LOW")
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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-- this cuts off the border around the buff icon
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@ -1275,7 +1275,7 @@ end
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function PlayerHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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function PlayerHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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if not texframe then
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if not texframe then
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texframe = self.frame:CreateTexture(nil, "BACKGROUND")
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texframe = self.masterFrame:CreateTexture(nil, "BACKGROUND")
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end
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end
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texframe:SetTexture(icon)
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texframe:SetTexture(icon)
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texframe:SetTexCoord(left, right, top, bottom)
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texframe:SetTexCoord(left, right, top, bottom)
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@ -840,7 +840,7 @@ end
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function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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if not texframe then
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if not texframe then
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texframe = self.barFrame:CreateTexture(nil, "BACKGROUND")
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texframe = self.masterFrame:CreateTexture(nil, "BACKGROUND")
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end
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end
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texframe:SetTexture(icon)
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texframe:SetTexture(icon)
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