- fixed buffs tiling in the wrong direction

This commit is contained in:
rokiyo
2010-11-05 02:33:37 +00:00
parent a93bcaf190
commit 878585e6fe

View File

@ -133,14 +133,14 @@ function IceTargetInfo.prototype:Enable(core)
-- Rokiyo: Death to tiny tables!
if auraSettings.buff.offset then
auraSettings.buff.offsetX = auraSettings.buff.offset['x']
auraSettings.buff.offsetY = auraSettings.buff.offset['y']
auraSettings.buff.offset = nil
auraSettings.buff.offsetX = auraSettings.buff.offset['x']
auraSettings.buff.offsetY = auraSettings.buff.offset['y']
auraSettings.buff.offset = nil
end
if auraSettings.debuff.offset then
auraSettings.debuff.offsetX = auraSettings.debuff.offset['x']
auraSettings.debuff.offsetY = auraSettings.debuff.offset['y']
auraSettings.debuff.offset = nil
auraSettings.debuff.offsetX = auraSettings.debuff.offset['x']
auraSettings.debuff.offsetY = auraSettings.debuff.offset['y']
auraSettings.debuff.offset = nil
end
end
@ -839,7 +839,7 @@ function IceTargetInfo.prototype:GetDefaultSettings()
defaults["mouseBuff"] = true
defaults["perRow"] = 10
defaults["line1Tag"] = "[Name:HostileColor]"
-- defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat ? \"Combat\":Red] [Classification]"
-- defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat ? \"Combat\":Red] [Classification]"
defaults["line2Tag"] = "[Level:DifficultyColor] [SmartRace:ClassColor] [SmartClass:ClassColor] [PvPIcon] [IsLeader ? 'Leader':Yellow] [InCombat ? 'Combat':Red] [Classification]"
defaults["line3Tag"] = "[Guild:Angle]"
defaults["line4Tag"] = ""
@ -1156,7 +1156,7 @@ do
-- Frame resizing --
local size = frame.fromPlayer and self.moduleSettings.auras[type].ownSize or self.moduleSettings.auras[type].size
lastAuraSize = size * (left and 1 or -1)
lastAuraSize = size * (left and -1 or 1)
largestHeightThisRow = max(size, largestHeightThisRow)
frame:SetWidth(size)