Initial dump of BfA compatibility

Updated for:
- SPELL_POWER_* constants becoming Enum.PowerType.*
- Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo
- UNIT_POWER event becoming UNIT_POWER_UPDATE
- UnitPopupFrames no longer existing
- Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS
- Texture return value from UnitAura type changing (name -> id)
- All Warlock specializations using soul shards
- Death Knight rune changes

Haven't tested all classes/specializations yet, so I'm sure I missed some stuff.
Probably need to add support for the new circular cooldown wipe flourish added in the base client.
Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
This commit is contained in:
Parnic
2018-06-06 22:57:35 -05:00
parent 0f7a2ff4f1
commit 89ef91b9b3
31 changed files with 353 additions and 83 deletions

View File

@ -18,6 +18,8 @@ IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
@ -409,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
local i = 1
local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
local name, _, texture, applications
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
while name do
if (not matchByName and string.match(texture:upper(), ability:upper()))
or (matchByName and string.match(name:upper(), ability:upper())) then
@ -417,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
end
i = i + 1
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
if IceHUD.WowVer < 80000 then
name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
else
name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
end
end
return 0
@ -432,7 +443,12 @@ do
end
local i = 1
local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
local name, _, texture, applications, _, _, _, _, _, _, auraID
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
end
while name do
for i=1, #spellIDs do
if spellIDs[i] == auraID then
@ -442,7 +458,11 @@ do
end
i = i + 1
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
if IceHUD.WowVer < 80000 then
name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
else
name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
end
end
return retval
@ -724,7 +744,9 @@ local function figure_unit_menu(unit)
end
IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
if UnitPopupFrames then
UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
end
IceHUD.DropdownUnit = nil
UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()