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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
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ComboPoints.prototype.comboSize = 20
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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-- Constructor --
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function ComboPoints.prototype:init()
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ComboPoints.super.prototype.init(self, "ComboPoints")
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@ -252,8 +257,10 @@ function ComboPoints.prototype:Enable(core)
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if IceHUD.WowVer < 70000 then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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else
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self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
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end
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end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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@ -436,7 +443,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
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function ComboPoints.prototype:UpdateComboPoints(...)
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if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
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if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
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return
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end
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@ -454,7 +461,11 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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end
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if IceHUD.WowVer < 70000 then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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if IceHUD.WowVer < 80000 then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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else
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_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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end
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else
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anticipate = 0
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end
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@ -520,7 +531,12 @@ do
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function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
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if UnitIsUnit(unit, "player") then
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local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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local _, _, _, newAntStacks
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if IceHUD.WowVer < 80000 then
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_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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else
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_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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end
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if newAntStacks ~= antStacks then
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antStacks = newAntStacks
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self:UpdateComboPoints()
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