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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
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self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
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self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
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end
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
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if self.unitClass == "SHAMAN" then
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self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
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@ -664,7 +666,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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local remaining
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local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
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local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
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local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
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if IceHUD.WowVer < 80000 then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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end
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local isMine = unitCaster == "player"
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local mySpellId = tonumber(self.moduleSettings.buffToTrack)
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local checkId = mySpellId ~= nil
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@ -690,7 +697,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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i = i + 1;
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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if IceHUD.WowVer < 80000 then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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end
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isMine = unitCaster == "player"
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end
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