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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -1,6 +1,17 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local PetMana = IceCore_CreateClass(IceUnitBar)
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local SPELL_POWER_RAGE = SPELL_POWER_RAGE
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local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
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local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
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local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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SPELL_POWER_FOCUS = Enum.PowerType.Focus
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SPELL_POWER_ENERGY = Enum.PowerType.Energy
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SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
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end
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-- Constructor --
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function PetMana.prototype:init()
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PetMana.super.prototype.init(self, "PetMana", "pet")
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@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
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PetMana.super.prototype.Enable(self, core)
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self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
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self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
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end
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self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
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self:RegisterEvent("UNIT_PET", "CheckPet")
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if IceHUD.WowVer >= 40000 then
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self:RegisterEvent("UNIT_POWER", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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end
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else
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self:RegisterEvent("UNIT_MANA", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
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