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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -28,8 +28,10 @@ end
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function IceHUDPlayerAlternatePower.prototype:Enable(core)
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IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_POWER", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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end
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self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
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self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
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