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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
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local IceHUD = _G.IceHUD
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local SPELL_POWER_MANA = SPELL_POWER_MANA
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local SPELL_POWER_RAGE = SPELL_POWER_RAGE
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local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
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local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
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local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
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local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
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local SPELL_POWER_FURY = SPELL_POWER_FURY
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local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
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local SPELL_POWER_PAIN = SPELL_POWER_PAIN
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local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_MANA = Enum.PowerType.Mana
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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SPELL_POWER_FOCUS = Enum.PowerType.Focus
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SPELL_POWER_ENERGY = Enum.PowerType.Energy
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SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
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SPELL_POWER_INSANITY = Enum.PowerType.Insanity
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SPELL_POWER_FURY = Enum.PowerType.Fury
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SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
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SPELL_POWER_PAIN = Enum.PowerType.Pain
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SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
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end
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PlayerMana.prototype.manaType = nil
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PlayerMana.prototype.tickStart = nil
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PlayerMana.prototype.previousEnergy = nil
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@ -131,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
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self:CreateTickerFrame()
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if IceHUD.WowVer >= 40000 then
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self:RegisterEvent("UNIT_POWER", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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end
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else
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self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
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