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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -37,6 +37,11 @@ local DemonologyCoords =
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{0.03906250, 0.55468750, 0.10546875, 0.19921875},
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}
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local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
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end
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function ShardCounter.prototype:init()
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ShardCounter.super.prototype.init(self, "Warlock Power")
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@ -116,10 +121,10 @@ function ShardCounter.prototype:CheckGreenFire()
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end
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function ShardCounter.prototype:UpdatePowerType(event)
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if IceHUD.WowVer >= 50000 then
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if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
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CurrentSpec = GetSpecialization()
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else
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-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
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-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
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CurrentSpec = SPEC_WARLOCK_AFFLICTION
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end
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