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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -183,13 +183,13 @@ function StaggerBar.prototype:GetDebuffInfo()
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local staggerLevel = 1
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for i = 1, IceCore.BuffLimit do
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local debuffID = select(11, UnitDebuff(self.unit, i))
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local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
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if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
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local spellName = select(1, UnitDebuff(self.unit, i))
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local spellName = UnitDebuff(self.unit, i)
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duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
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amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
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duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
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amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
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staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
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break
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@ -228,7 +228,12 @@ function StaggerBar.prototype:UpdateStaggerBar()
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end
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function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
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local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
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local name, _, duration, endTime
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if IceHUD.WowVer < 80000 then
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name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
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else
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name, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
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end
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if name then
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return duration, endTime - GetTime()
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