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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -315,7 +315,12 @@ end
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function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
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local i = 1
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local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
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if IceHUD.WowVer < 80000 then
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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else
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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end
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local isMine = unitCaster == "player"
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local result = {nil, nil, nil}
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local remaining
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@ -335,7 +340,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
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i = i + 1;
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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if IceHUD.WowVer < 80000 then
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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else
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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end
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isMine = unitCaster == "player"
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end
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