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Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
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@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
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return
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end
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local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
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if (spell) then
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local spell = UnitCastingInfo(self.unit)
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local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
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if spell then
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self.notInterruptible = notInterruptibleCast
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self:StartBar(IceCastBar.Actions.Cast)
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return
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end
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local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
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if (channel) then
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local channel = UnitChannelInfo(self.unit)
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notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
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if channel then
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self.notInterruptible = notInterruptibleChannel
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self:StartBar(IceCastBar.Actions.Channel)
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return
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@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
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end
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function TargetCast.prototype:StartBar(action, message)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
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if not (spell) then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
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local spell = UnitCastingInfo(self.unit)
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local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
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if not spell then
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spell = UnitChannelInfo(self.unit)
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notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
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end
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if not spell then
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