mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 22:51:53 -05:00
Updated ComboPointsBar for Legion
Also fixed a very minor leak in it where a table was being generated every call to Update when the player had > 0 combo points.
This commit is contained in:
@ -84,6 +84,8 @@ function ComboPointsBar.prototype:CreateFrame()
|
|||||||
self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local color = {}
|
||||||
|
|
||||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
@ -91,13 +93,13 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
|||||||
|
|
||||||
local points
|
local points
|
||||||
if IceHUD.IceCore:IsInConfigMode() then
|
if IceHUD.IceCore:IsInConfigMode() then
|
||||||
points = 5
|
points = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS)
|
||||||
elseif IceHUD.WowVer >= 30000 then
|
elseif IceHUD.WowVer >= 30000 then
|
||||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||||
local isInVehicle = UnitHasVehicleUI("player")
|
local isInVehicle = UnitHasVehicleUI("player")
|
||||||
local checkUnit = isInVehicle and "vehicle" or "player"
|
local checkUnit = isInVehicle and "vehicle" or "player"
|
||||||
if IceHUD.WowVer >= 60000 then
|
if IceHUD.WowVer >= 60000 then
|
||||||
points = UnitPower(checkUnit, 4)
|
points = UnitPower(checkUnit, SPELL_POWER_COMBO_POINTS)
|
||||||
else
|
else
|
||||||
points = GetComboPoints(checkUnit, "target")
|
points = GetComboPoints(checkUnit, "target")
|
||||||
end
|
end
|
||||||
@ -114,9 +116,8 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
|
|||||||
self:UpdateBar(0, "undef")
|
self:UpdateBar(0, "undef")
|
||||||
else
|
else
|
||||||
self:Show(true)
|
self:Show(true)
|
||||||
local color = {}
|
|
||||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||||
self:UpdateBar(points / 5.0, "undef")
|
self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
|
||||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user