mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- fixed a problem with target cast bars not always interrupting properly (apparently UNIT_SPELLCAST_STOP doesn't reliably return the spell that's stopping for non-player units)
This commit is contained in:
@ -230,7 +230,7 @@ function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
|
|||||||
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
|
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
|
||||||
|
|
||||||
-- ignore if not coming from current spell
|
-- ignore if not coming from current spell
|
||||||
if (self.current and self.current ~= spell) then
|
if (self.current and spell and self.current ~= spell) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user