mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- added basic implementation of Druid Eclipse bar for balance druids
This commit is contained in:
@ -625,11 +625,15 @@ function IceBarElement.prototype:CreateFrame()
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-- in addition, do not register OnUpdate if predictedPower is set and this is the player mana or target mana bar
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-- in addition, do not register OnUpdate if predictedPower is set and this is the player mana or target mana bar
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if not string.find(self.elementName, "MirrorBar")
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if not string.find(self.elementName, "MirrorBar")
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and ((IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")) or (not string.find(self.elementName, "PlayerMana")))
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and ((IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")) or (not string.find(self.elementName, "PlayerMana")))
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and not self.moduleSettings.isCustomBar then
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and not self.moduleSettings.isCustomBar and self:RegisterOnUpdate() then
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self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
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self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
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end
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end
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end
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end
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function IceBarElement.prototype:RegisterOnUpdate()
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return true
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end
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-- Creates background for the bar
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-- Creates background for the bar
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function IceBarElement.prototype:CreateBackground()
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function IceBarElement.prototype:CreateBackground()
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39
IceHUD.lua
39
IceHUD.lua
@ -923,21 +923,44 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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return 0
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return 0
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end
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end
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for i = 1, 40 do
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local i = 1
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local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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while name do
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if (not matchByName and not texture) or (matchByName and not name) then
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if (not matchByName and string.match(texture:upper(), ability:upper()))
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break
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or (matchByName and string.match(name:upper(), ability:upper())) then
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end
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if (not matchByName and string.match(texture:upper(), ability:upper())) or (matchByName and string.match(name:upper(), ability:upper())) then
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return applications
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return applications
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end
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end
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i = i + 1
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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end
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end
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return 0
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return 0
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end
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end
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function IceHUD:HasBuffs(unit, spellIDs)
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local retval = {}
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for i=1, #spellIDs do
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retval[i] = false
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end
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local i = 1
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local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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while name do
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for i=1, #spellIDs do
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if spellIDs[i] == auraID then
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retval[i] = applications == 0 and true or applications
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break
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end
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end
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i = i + 1
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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end
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return retval
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end
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function IceHUD:OnDisable()
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function IceHUD:OnDisable()
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IceHUD.IceCore:Disable()
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IceHUD.IceCore:Disable()
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end
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end
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@ -75,3 +75,4 @@ modules\CustomMana.lua
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modules\ClassPowerCounter.lua
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modules\ClassPowerCounter.lua
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modules\HolyPower.lua
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modules\HolyPower.lua
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modules\Shards.lua
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modules\Shards.lua
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modules\EclipseBar.lua
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216
modules/EclipseBar.lua
Normal file
216
modules/EclipseBar.lua
Normal file
@ -0,0 +1,216 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local EclipseBar = AceOO.Class(IceBarElement)
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EclipseBar.prototype.markerHeight = 6
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EclipseBar.prototype.barUpdateColor = "EclipseLunar"
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function EclipseBar.prototype:init()
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EclipseBar.super.prototype.init(self, "EclipseBar")
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self:SetDefaultColor("EclipseLunar", 31, 31, 231)
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self:SetDefaultColor("EclipseLunarActive", 0, 0, 255)
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self:SetDefaultColor("EclipseSolar", 190, 210, 31)
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self:SetDefaultColor("EclipseSolarActive", 238, 251, 31)
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self:SetDefaultColor("EclipseMarker", 255, 0, 0)
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end
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function EclipseBar.prototype:GetOptions()
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local opts = EclipseBar.super.prototype.GetOptions(self)
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opts.reverse.hidden = true
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return opts
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end
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function EclipseBar.prototype:GetDefaultSettings()
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local defaults = EclipseBar.super.prototype.GetDefaultSettings(self)
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defaults.textVisible.lower = false
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defaults.offset = -1
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defaults.enabled = true
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defaults.usesDogTagStrings = false
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defaults.textVerticalOffset = 13
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defaults.textHorizontalOffset = 12
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defaults.shouldAnimate = false
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defaults.hideAnimationSettings = true
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defaults.lockUpperTextAlpha = false
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return defaults
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end
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function EclipseBar.prototype:Enable(core)
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EclipseBar.super.prototype.Enable(self, core)
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "UpdateShown")
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdateShown")
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self:RegisterEvent("MASTERY_UPDATE", "UpdateShown")
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self:RegisterEvent("UNIT_AURA", "UpdateEclipseBuffs")
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self.frame:SetScript("OnUpdate", function() self:Update() end)
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self:UpdateShown()
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end
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function EclipseBar.prototype:Disable(core)
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EclipseBar.super.prototype.Disable(self, core)
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end
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function EclipseBar.prototype:CreateFrame()
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EclipseBar.super.prototype.CreateFrame(self)
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self:CreateSolarBar()
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self:CreateMarker()
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self:UpdateShown()
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self:UpdateAlpha()
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end
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function EclipseBar.prototype:RegisterOnUpdate()
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return false
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end
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function EclipseBar.prototype:CreateSolarBar()
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if not (self.solarBar) then
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self.solarBar = CreateFrame("Frame", nil, self.frame)
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end
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local solarTop = not IceHUD:xor(self.moduleSettings.reverse, self.moduleSettings.inverse)
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self.solarBar:SetFrameStrata("BACKGROUND")
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self.solarBar:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
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self.solarBar:SetHeight(self.settings.barHeight)
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self.solarBar:ClearAllPoints()
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if solarTop then
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self.solarBar:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
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else
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self.solarBar:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT")
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end
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if not (self.solarBar.bar) then
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self.solarBar.bar = self.solarBar:CreateTexture(nil, "LOW")
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end
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self.solarBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
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self.solarBar.bar:SetAllPoints(self.solarBar)
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self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
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local pos = 0.5
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local min_y = 0
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local max_y = pos
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if not solarTop then
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min_y = 1-pos
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max_y = 1
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end
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if self.moduleSettings.side == IceCore.Side.Left then
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self.solarBar.bar:SetTexCoord(1, 0, min_y, max_y)
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else
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self.solarBar.bar:SetTexCoord(0, 1, min_y, max_y)
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end
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self.solarBar.bar:Show()
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self.solarBar:SetHeight(self.settings.barHeight * pos)
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end
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function EclipseBar.prototype:CreateMarker()
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local bIsNewBar = false
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if not (self.markerBar) then
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self.markerBar = CreateFrame("Frame", nil, self.frame)
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bIsNewBar = true
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end
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self.markerBar:SetFrameStrata("LOW")
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self.markerBar:SetWidth(self.settings.barWidth + (self.moduleSettings.widthModifier or 0))
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self.markerBar:SetHeight(self.markerHeight)
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self.markerBar:ClearAllPoints()
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if not (self.markerBar.bar) then
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self.markerBar.bar = self.markerBar:CreateTexture(nil, "LOW")
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end
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self.markerBar.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
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self.markerBar.bar:SetAllPoints(self.markerBar)
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self.markerBar.bar:SetVertexColor(self:GetColor("EclipseMarker", 1))
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if bIsNewBar then
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self:PositionMarker(0)
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end
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end
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function EclipseBar.prototype:PositionMarker(pos)
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if self.moduleSettings.inverse then
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pos = pos * -1
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end
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local coordPos = 0.5 + pos
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local adjustedBarHeight = self.settings.barHeight - (self.markerHeight)
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local heightScale = (self.markerHeight / self.settings.barHeight) / 2
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local min_y = 1-coordPos-heightScale
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local max_y = 1-coordPos+heightScale
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if self.moduleSettings.side == IceCore.Side.Left then
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self.markerBar.bar:SetTexCoord(1, 0, min_y, max_y)
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else
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self.markerBar.bar:SetTexCoord(0, 1, min_y, max_y)
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end
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self.markerBar.bar:Show()
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self.markerBar:SetPoint("CENTER", self.frame, "CENTER", 0, (self.settings.barHeight * pos))
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end
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function EclipseBar.prototype:UpdateShown()
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local form = GetShapeshiftFormID();
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if form == MOONKIN_FORM or not form then
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if GetMasteryIndex(GetActiveTalentGroup(false, false)) == 1 then
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self:Show(true)
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else
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self:Show(false)
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end
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else
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self:Show(false)
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end
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end
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function EclipseBar.prototype:UseTargetAlpha(scale)
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return UnitPower("player", SPELL_POWER_ECLIPSE) ~= 0
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end
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function EclipseBar.prototype:UpdateEclipseBuffs()
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local buffStatus = IceHUD:HasBuffs("player", {ECLIPSE_BAR_SOLAR_BUFF_ID, ECLIPSE_BAR_LUNAR_BUFF_ID})
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local hasSolar = buffStatus[1]
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local hasLunar = buffStatus[2]
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if hasSolar then
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self.barUpdateColor = "EclipseSolarActive"
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self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolarActive", 1))
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elseif hasLunar then
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self.barUpdateColor = "EclipseLunarActive"
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self.solarBar.bar:SetVertexColor(self:GetColor("EclipseLunarActive", 1))
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else
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self.barUpdateColor = "EclipseLunar"
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self.solarBar.bar:SetVertexColor(self:GetColor("EclipseSolar", 1))
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end
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end
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function EclipseBar.prototype:UpdateEclipsePower()
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local power = UnitPower("player", SPELL_POWER_ECLIPSE)
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local maxPower = UnitPowerMax("player", SPELL_POWER_ECLIPSE)
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self:SetBottomText1(abs((power/maxPower) * 100))
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local pos = (power/maxPower) / 2
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self:PositionMarker(pos)
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end
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function EclipseBar.prototype:Update()
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EclipseBar.super.prototype.Update(self)
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self:UpdateEclipsePower()
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self:UpdateBar(0.5, self.barUpdateColor)
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self:UpdateAlpha()
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end
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local _, unitClass = UnitClass("player")
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if (unitClass == "DRUID" and IceHUD.WowVer >= 40000) then
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IceHUD.EclipseBar = EclipseBar:new()
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end
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Reference in New Issue
Block a user