mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- fixed a few taint issues in the ToTHealth and CustomHealth modules
- removed some duplicated code in CustomHealth for click-targeting
This commit is contained in:
@ -21,7 +21,6 @@ function IceCustomHealth.prototype:GetDefaultSettings()
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settings["classColor"] = false
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settings["barVerticalOffset"] = 0
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settings["scale"] = 1
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settings["allowMouseInteraction"] = false
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settings["customBarType"] = "Health"
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settings["unitToTrack"] = "focustarget"
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@ -93,24 +92,6 @@ function IceCustomHealth.prototype:GetOptions()
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order = 20.4,
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}
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opts["allowClickTarget"] = {
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type = 'toggle',
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name = 'Allow click-targeting',
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desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(v)
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self.moduleSettings.allowMouseInteraction = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = '',
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order = 41,
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}
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return opts
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end
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@ -158,60 +139,10 @@ function IceCustomHealth.prototype:Update(unit)
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RegisterUnitWatch(self.frame)
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end
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self:Show(true)
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--self.determineColor = false
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IceCustomHealth.super.prototype.Update(self, unit)
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end
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function IceCustomHealth.prototype:CreateBackground()
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IceCustomHealth.super.prototype.CreateBackground(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", nil, self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
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end
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function IceCustomHealth.prototype:EnableClickTargeting(bEnable)
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if bEnable then
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("LeftButtonUp")
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self.frame.button:SetAttribute("type1", "target")
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.frame.button] = true
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-- Parnic - debug code for showing the clickable region on this bar
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = false,
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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end
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end
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function IceCustomHealth.prototype:SetUnit(unit)
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IceCustomHealth.super.prototype.SetUnit(self, unit)
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if self.frame ~= nil and self.frame.button ~= nil then
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@ -16,6 +16,7 @@ IceTargetHealth.prototype.raidIconHeight = 16
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IceTargetHealth.prototype.EliteTexture = IceElement.TexturePath .. "Elite"
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IceTargetHealth.prototype.RareEliteTexture = IceElement.TexturePath .. "RareElite"
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IceTargetHealth.prototype.RareTexture = IceElement.TexturePath .. "Rare"
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IceTargetHealth.prototype.DisplayClickTargetOption = true
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local configMode = false
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@ -135,7 +136,7 @@ function IceTargetHealth.prototype:GetOptions()
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self:CreateBackground(true)
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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return not self.moduleSettings.enabled or not self.DisplayClickTargetOption
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end,
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usage = '',
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order = 43
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@ -555,44 +556,45 @@ end
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function IceTargetHealth.prototype:CreateBackground(redraw)
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IceTargetHealth.super.prototype.CreateBackground(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", "IceHUD_TargetClickFrame", self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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elseif self:GetMyBarTexture() == "ArcHUD" then
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMLEFT", self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT")
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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end
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self.frame.button.menu = function()
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ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor");
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end
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self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
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if self.frame.button then
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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elseif self:GetMyBarTexture() == "ArcHUD" then
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT")
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMLEFT", self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT")
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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end
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self.frame.button.menu = function()
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ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor");
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end
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end
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end
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function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
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if bEnable then
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", "IceHUD_TargetClickFrame", self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("AnyUp")
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self.frame.button:SetAttribute("type1", "target")
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@ -610,8 +612,12 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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if self.frame.button then
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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self.frame.button = nil
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end
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end
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end
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@ -43,12 +43,21 @@ function TargetTargetHealth.prototype:GetOptions()
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opts["selfDisplayMode"] = {
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type = "text",
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name = "Self Display Mode",
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desc = "What this bar should do whenever the player is the TargetOfTarget",
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desc = "What this bar should do whenever the player is the TargetOfTarget\n\nNOTE: When this is set to 'hide', then click-targeting is not available due to Blizzard's restrictions",
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get = function()
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return self.moduleSettings.selfDisplayMode
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end,
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set = function(value)
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self.moduleSettings.selfDisplayMode = value
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if value == "Hide" then
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self.moduleSettings.allowMouseInteraction = false
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self.DisplayClickTargetOption = false
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UnregisterUnitWatch(self.frame)
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else
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RegisterUnitWatch(self.frame)
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self.DisplayClickTargetOption = true
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end
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AceLibrary("Waterfall-1.0"):Refresh("IceHUD")
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self:Redraw()
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end,
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disabled = function()
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@ -84,6 +93,13 @@ function TargetTargetHealth.prototype:Enable(core)
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self.registerEvents = false
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TargetTargetHealth.super.prototype.Enable(self, core)
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if self.moduleSettings.selfDisplayMode == "Hide" then
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UnregisterUnitWatch(self.frame)
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self.DisplayClickTargetOption = false
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self.moduleSettings.allowMouseInteraction = false
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self:EnableClickTargeting(false)
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end
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if self.moduleSettings.useSelfColor ~= nil then
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if self.moduleSettings.useSelfColor == true then
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self.moduleSettings.selfDisplayMode = "Color as SelfColor"
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@ -130,21 +146,15 @@ function TargetTargetHealth.prototype:Update(unit)
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if self.moduleSettings.selfDisplayMode == "Color as SelfColor" then
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self.color = "SelfColor"
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elseif self.moduleSettings.selfDisplayMode == "Hide" then
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if self:IsVisible() then
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UnregisterUnitWatch(self.frame)
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end
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self:Show(false)
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return
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end
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end
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if not self:IsVisible() then
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RegisterUnitWatch(self.frame)
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if self.moduleSettings.selfDisplayMode == "Hide" then
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self:Show(UnitExists(self.unit))
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end
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self:Show(true)
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self.determineColor = false
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TargetTargetHealth.super.prototype.Update(self, unit)
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end
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