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- fixed some errors that could pop up with totems and custom bars
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@ -501,7 +501,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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return offHandExpiration/1000, offHandExpiration/1000, offHandCharges, GetInventoryItemTexture("player", slotId)
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return offHandExpiration/1000, offHandExpiration/1000, offHandCharges, GetInventoryItemTexture("player", slotId)
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end
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end
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return nil, nil, nil, nil
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return nil
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end
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end
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local i = 1
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local i = 1
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@ -535,6 +535,7 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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for i=1,MAX_TOTEMS do
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for i=1,MAX_TOTEMS do
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local haveTotem, totemName, startTime, realDuration, icon = GetTotemInfo(i)
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local haveTotem, totemName, startTime, realDuration, icon = GetTotemInfo(i)
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if haveTotem and totemName then
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if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
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if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
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duration = self.moduleSettings.maxDuration
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duration = self.moduleSettings.maxDuration
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else
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else
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@ -549,8 +550,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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end
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end
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end
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end
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end
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end
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end
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return nil, nil, nil, nil
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return nil
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end
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end
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function IceCustomBar.prototype:UpdateCustomBarEvent(event, unit)
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function IceCustomBar.prototype:UpdateCustomBarEvent(event, unit)
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