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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
TOT.lua: Added the option to play a sound when you get aggro
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@ -6,6 +6,8 @@ TargetOfTarget.prototype.stackedDebuffs = nil
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TargetOfTarget.prototype.buffSize = nil
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TargetOfTarget.prototype.height = nil
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TargetOfTarget.prototype.unit = nil
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TargetOfTarget.prototype.soundPlayed = nil
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TargetOfTarget.prototype.lastTarget = nil
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-- Constructor --
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@ -99,6 +101,40 @@ function TargetOfTarget.prototype:GetOptions()
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order = 34
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}
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opts["aggroGainSound"] = {
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order = 35,
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type = 'toggle',
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name = 'Aggro Sound',
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desc = 'Play a sound when you get aggro',
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get = function()
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return self.moduleSettings.aggro
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end,
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set = function(v)
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self.moduleSettings.aggro = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end
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}
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opts["optionalSound"] = {
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order = 35,
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type = 'toggle',
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name = 'Other Sound',
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desc = 'Play a different sound on aggro gain',
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get = function()
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return self.moduleSettings.otherSound
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end,
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set = function(v)
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self.moduleSettings.otherSound = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end
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}
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return opts
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end
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@ -110,6 +146,8 @@ function TargetOfTarget.prototype:GetDefaultSettings()
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defaults["showDebuffs"] = true
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defaults["fontSize"] = 12
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defaults["mouse"] = true
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defaults["aggro"] = true
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defaults["otherSound"] = false
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return defaults
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end
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@ -323,6 +361,7 @@ function TargetOfTarget.prototype:Update()
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self.frame.totName:SetText()
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self.frame.totHealth:SetText()
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self.frame:Hide()
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self.lastTarget = nil;
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return
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end
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@ -347,6 +386,17 @@ function TargetOfTarget.prototype:Update()
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self.frame.bar.texture:SetVertexColor(self:GetColor(unitClass, 0.7))
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self.frame.bar:SetMinMaxValues(0, maxHealth)
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self.frame.bar:SetValue(health)
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if (self.moduleSettings.aggro) and ((not self.lastTarget) or (self.lastTarget ~= UnitName("target"))) then
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if (name == UnitName("player")) then
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if (self.moduleSettings.otherSound) then
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PlaySoundFile("Sound\\Doodad\\BellTollAlliance.wav");
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else
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PlaySoundFile("Sound\\Doodad\\BellTollHorde.wav");
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end
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self.lastTarget = UnitName("target");
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end
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end
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end
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