TOT.lua: Added the option to play a sound when you get aggro

This commit is contained in:
schelli
2006-10-02 20:20:14 +00:00
parent 243c48d1dd
commit 932ec011fe

View File

@ -6,6 +6,8 @@ TargetOfTarget.prototype.stackedDebuffs = nil
TargetOfTarget.prototype.buffSize = nil
TargetOfTarget.prototype.height = nil
TargetOfTarget.prototype.unit = nil
TargetOfTarget.prototype.soundPlayed = nil
TargetOfTarget.prototype.lastTarget = nil
-- Constructor --
@ -99,6 +101,40 @@ function TargetOfTarget.prototype:GetOptions()
order = 34
}
opts["aggroGainSound"] = {
order = 35,
type = 'toggle',
name = 'Aggro Sound',
desc = 'Play a sound when you get aggro',
get = function()
return self.moduleSettings.aggro
end,
set = function(v)
self.moduleSettings.aggro = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["optionalSound"] = {
order = 35,
type = 'toggle',
name = 'Other Sound',
desc = 'Play a different sound on aggro gain',
get = function()
return self.moduleSettings.otherSound
end,
set = function(v)
self.moduleSettings.otherSound = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
@ -110,6 +146,8 @@ function TargetOfTarget.prototype:GetDefaultSettings()
defaults["showDebuffs"] = true
defaults["fontSize"] = 12
defaults["mouse"] = true
defaults["aggro"] = true
defaults["otherSound"] = false
return defaults
end
@ -323,6 +361,7 @@ function TargetOfTarget.prototype:Update()
self.frame.totName:SetText()
self.frame.totHealth:SetText()
self.frame:Hide()
self.lastTarget = nil;
return
end
@ -347,6 +386,17 @@ function TargetOfTarget.prototype:Update()
self.frame.bar.texture:SetVertexColor(self:GetColor(unitClass, 0.7))
self.frame.bar:SetMinMaxValues(0, maxHealth)
self.frame.bar:SetValue(health)
if (self.moduleSettings.aggro) and ((not self.lastTarget) or (self.lastTarget ~= UnitName("target"))) then
if (name == UnitName("player")) then
if (self.moduleSettings.otherSound) then
PlaySoundFile("Sound\\Doodad\\BellTollAlliance.wav");
else
PlaySoundFile("Sound\\Doodad\\BellTollHorde.wav");
end
self.lastTarget = UnitName("target");
end
end
end