diff --git a/modules/TargetCC.lua b/modules/TargetCC.lua index 24c8eec..ce5b8f1 100644 --- a/modules/TargetCC.lua +++ b/modules/TargetCC.lua @@ -7,7 +7,7 @@ TargetCC.prototype.debuffRemaining = 0 TargetCC.prototype.debuffDuration = 0 local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers -if IceHUD.WowVer >= 50000 then +if GetNumGroupMembers then GetNumPartyMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers end diff --git a/modules/TargetInvuln.lua b/modules/TargetInvuln.lua index eb406dc..8ca6953 100644 --- a/modules/TargetInvuln.lua +++ b/modules/TargetInvuln.lua @@ -7,7 +7,7 @@ TargetInvuln.prototype.buffRemaining = 0 TargetInvuln.prototype.buffDuration = 0 local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers -if IceHUD.WowVer >= 50000 then +if GetNumGroupMembers then GetNumPartyMembers = GetNumGroupMembers GetNumRaidMembers = GetNumGroupMembers end diff --git a/modules/TargetMana.lua b/modules/TargetMana.lua index 998a50e..c39aac1 100644 --- a/modules/TargetMana.lua +++ b/modules/TargetMana.lua @@ -83,7 +83,7 @@ function IceTargetMana.prototype:Enable(core) self:RegisterEvent("UNIT_FOCUS", "UpdateEvent") -- DK rune stuff - if IceHUD.WowVer >= 30000 then + if SPELL_POWER_RUNIC_POWER then self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent") self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent") end @@ -135,13 +135,13 @@ function IceTargetMana.prototype:Update(unit) self.color = "TargetEnergy" elseif (manaType == SPELL_POWER_RUNIC_POWER) then self.color = "TargetRunicPower" - elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_INSANITY) then + elseif (manaType == SPELL_POWER_INSANITY) then self.color = "TargetInsanity" - elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_FURY) then + elseif (manaType == SPELL_POWER_FURY) then self.color = "TargetFury" - elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_MAELSTROM) then + elseif (manaType == SPELL_POWER_MAELSTROM) then self.color = "TargetMaelstrom" - elseif (IceHUD.WowVer >= 70000 and manaType == SPELL_POWER_PAIN) then + elseif (manaType == SPELL_POWER_PAIN) then self.color = "TargetPain" end