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https://github.com/parnic/ice-hud.git
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- fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
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@ -101,16 +101,21 @@ function PlayerMana.prototype:Enable(core)
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self:CreateTickerFrame()
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_MAXRAGE", "Update")
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self:RegisterEvent("UNIT_MAXENERGY", "Update")
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
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self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
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if IceHUD.WowVer >= 40000 then
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self:RegisterEvent("UNIT_POWER", "Update")
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self:RegisterEvent("UNIT_MAXPOWER", "Update")
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else
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_MAXRAGE", "Update")
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self:RegisterEvent("UNIT_MAXENERGY", "Update")
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
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self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
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end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
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@ -211,11 +216,15 @@ function PlayerMana.prototype:ManaType(unit)
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end
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function PlayerMana.prototype:Update(unit)
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function PlayerMana.prototype:Update(unit, powertype)
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PlayerMana.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if powertype ~= nil and powertype == "ENERGY" then
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self:UpdateEnergy(unit)
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end
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if self.unit == "vehicle" and ((not UnitExists(unit)) or (self.maxMana == 0)) then
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self:Show(false)
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@ -305,7 +314,9 @@ function PlayerMana.prototype:UpdateEnergy(unit)
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end
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self.previousEnergy = UnitPower(self.unit)
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self:Update(unit)
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if IceHUD.WowVer < 40000 then
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self:Update(unit)
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end
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if self:ShouldUseTicker() and
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((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
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