- fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary

- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
This commit is contained in:
Parnic
2010-09-04 22:49:39 +00:00
parent 9ef8a4db51
commit 97d4a6898e
8 changed files with 84 additions and 53 deletions

View File

@ -1022,18 +1022,18 @@ function IceTargetInfo.prototype:CreateIconFrames(parent, direction, buffs, type
buffs[i].icon.texture:ClearAllPoints()
buffs[i].icon.texture:SetAllPoints(buffs[i].icon)
end
buffs[i].icon.stack = self:FontFactory(self.moduleSettings.stackFontSize, buffs[i].icon, buffs[i].icon.stack,
"OUTLINE")
buffs[i].icon.stack:ClearAllPoints()
buffs[i].icon.stack:SetPoint("BOTTOMRIGHT" , buffs[i].icon, "BOTTOMRIGHT", 3, -1)
buffs[i].id = i
if (self.moduleSettings.mouseBuff) then
buffs[i]:EnableMouse(true)
buffs[i]:SetScript("OnEnter", function() self:BuffOnEnter(buffs[i].type or type) end)
buffs[i]:SetScript("OnEnter", function(this, ...) self:BuffOnEnter(this, buffs[i].type or type) end)
buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end)
else
buffs[i]:EnableMouse(false)
@ -1391,8 +1391,8 @@ function IceTargetInfo.prototype:OnLeave(frame)
end
function IceTargetInfo.prototype:BuffOnEnter(type)
if (not this:IsVisible()) then
function IceTargetInfo.prototype:BuffOnEnter(this, type)
if (not self:IsVisible()) then
return
end