add missing unit parameter on SpellCastFailed (#5)

This commit is contained in:
fulzamoth
2019-09-06 19:12:39 -04:00
committed by parnic
parent 67f79736d8
commit 9b90694912

View File

@ -470,7 +470,7 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
end
function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)