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add missing unit parameter on SpellCastFailed (#5)
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@ -470,7 +470,7 @@ function IceCastBar.prototype:SpellCastStop(event, unit, castGuid, spellId)
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end
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function IceCastBar.prototype:SpellCastFailed(event, castGuid, spellId)
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function IceCastBar.prototype:SpellCastFailed(event, unit, castGuid, spellId)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastFailed", unit, castGuid, spellId)
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