- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -1,6 +1,7 @@
local AceOO = AceLibrary("AceOO-2.0")
local GlobalCoolDown = AceOO.Class(IceBarElement)
GlobalCoolDown.prototype.scheduledEvent = nil
-- Constructor --
function GlobalCoolDown.prototype:init()
@ -26,7 +27,7 @@ function GlobalCoolDown.prototype:Enable(core)
self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:ScheduleRepeatingTimer(function() self:UpdateGlobalCoolDown() end, 0.05)
self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateGlobalCoolDown", 0.05)
self:Show(false)
end
@ -34,7 +35,7 @@ end
function GlobalCoolDown.prototype:Disable(core)
GlobalCoolDown.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
self:CancelTimer(self.scheduledEvent, true)
end
function GlobalCoolDown.prototype:GetSpellId()