- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -7,6 +7,7 @@ PlayerInfo.prototype.mainHandEnchantTimeSet = 0
PlayerInfo.prototype.mainHandEnchantEndTime = 0
PlayerInfo.prototype.offHandEnchantTimeSet = 0
PlayerInfo.prototype.offHandEnchantEndTime = 0
PlayerInfo.prototype.scheduledEvent = nil
-- Constructor --
function PlayerInfo.prototype:init()
@ -102,7 +103,13 @@ function PlayerInfo.prototype:Enable(core)
self:HideBlizz()
end
self:ScheduleRepeatingTimer(function() self:RepeatingUpdateBuffs() end, 1)
self.scheduledEvent = self:ScheduleRepeatingTimer("RepeatingUpdateBuffs", 1)
end
function PlayerInfo.prototype:Disable(core)
PlayerInfo.super.prototype.Disable(self, core)
self:CancelTimer(self.scheduledEvent, true)
end
function PlayerInfo.prototype:ShowBlizz()