- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -1,6 +1,7 @@
local AceOO = AceLibrary("AceOO-2.0")
local RangeCheck = AceOO.Class(IceElement)
RangeCheck.prototype.scheduledEvent = nil
local LibRange = nil
local DogTag = nil
@ -23,7 +24,7 @@ function RangeCheck.prototype:Enable(core)
DogTag = AceLibrary("LibDogTag-3.0")
self:RegisterFontStrings()
else
self:ScheduleRepeatingTimer(function() self:UpdateRange() end, 0.1)
self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateRange", 0.1)
end
end
@ -33,7 +34,7 @@ function RangeCheck.prototype:Disable(core)
if DogTag then
self:UnregisterFontStrings()
else
self:CancelScheduledEvent(self.elementName)
self:CancelTimer(self.scheduledEvent, true)
end
end