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- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever - removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
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@ -88,15 +88,11 @@ function TargetInvuln.prototype:Enable(core)
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self:RegisterEvent("UNIT_AURA", "UpdateTargetBuffs")
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetBuffs")
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-- self:ScheduleRepeatingTimer(function() self:UpdateTargetBuffs() end, 0.1)
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self:Show(false)
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end
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function TargetInvuln.prototype:Disable(core)
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TargetInvuln.super.prototype.Disable(self, core)
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-- self:CancelScheduledEvent(self.elementName)
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end
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-- OVERRIDE
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