- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -8,6 +8,7 @@ TargetOfTarget.prototype.buffSize = nil
TargetOfTarget.prototype.height = nil
TargetOfTarget.prototype.unit = nil
TargetOfTarget.prototype.hadTarget = nil
TargetOfTarget.prototype.scheduledEvent = nil
-- Constructor --
@ -210,7 +211,7 @@ end
function TargetOfTarget.prototype:Enable(core)
TargetOfTarget.super.prototype.Enable(self, core)
self:ScheduleRepeatingTimer(function() self:Update() end, 0.2)
self.scheduledEvent = self:ScheduleRepeatingTimer("Update", 0.2)
RegisterUnitWatch(self.frame)
self:Update()
@ -220,7 +221,7 @@ end
function TargetOfTarget.prototype:Disable(core)
TargetOfTarget.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
self:CancelTimer(self.scheduledEvent, true)
UnregisterUnitWatch(self.frame)
end