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- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever - removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
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@ -1,6 +1,7 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local TargetTargetHealth = AceOO.Class(IceTargetHealth)
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TargetTargetHealth.prototype.scheduledEvent = nil
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local SelfDisplayModeOptions = {"Color as SelfColor", "Hide", "Normal"}
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@ -110,13 +111,13 @@ function TargetTargetHealth.prototype:Enable(core)
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self.moduleSettings.useSelfColor = nil
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end
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self:ScheduleRepeatingTimer(function() self:Update("targettarget") end, 0.1)
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self.scheduledEvent = self:ScheduleRepeatingTimer("Update", 0.1, "targettarget")
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end
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function TargetTargetHealth.prototype:Disable(core)
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TargetTargetHealth.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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self:CancelTimer(self.scheduledEvent, true)
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end
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function TargetTargetHealth.prototype:Update(unit)
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