- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -1,6 +1,5 @@
--[[
Name: IceThreat
Version: 1.2
Author: Caryna/Turalyon EU (Alliance) (updated for Threat-2.0 by 'acapela' of WoWI and merged into IceHUD by Parnic)
Description: adds a threat bar to IceHUD
]]
@ -12,6 +11,7 @@ IceThreat = AceOO.Class(IceUnitBar)
IceThreat.prototype.color = nil
IceThreat.aggroBar = nil
IceThreat.aggroBarMulti = nil
IceThreat.prototype.scheduledEvent = nil
local MAX_NUM_RAID_MEMBERS = 40
local MAX_NUM_PARTY_MEMBERS = 5
@ -169,7 +169,7 @@ end
function IceThreat.prototype:Enable(core)
IceThreat.super.prototype.Enable(self, core)
self:ScheduleRepeatingTimer(function() self:Update() end, 0.2)
self.scheduledEvent = self:ScheduleRepeatingTimer("Update", 0.2)
self:Update(self.unit)
end
@ -178,7 +178,7 @@ end
function IceThreat.prototype:Disable(core)
IceThreat.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
self:CancelTimer(self.scheduledEvent, true)
end
-- OVERRIDE