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- added user-submitted CleanCurvesOutline texture which allows DHUD-like casting to be placed on top of another bar and only the outline fills up instead of the whole bar
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@ -18,7 +18,7 @@ IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD", "FangRune", "DHUD" }
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut" }
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Ability cooldown bar", Health="Health bar", Mana="Mana bar"}
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Ability cooldown bar", Health="Health bar", Mana="Mana bar"}
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--@debug@
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--@debug@
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BIN
textures/CleanCurvesOut.blp
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BIN
textures/CleanCurvesOut.blp
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Binary file not shown.
BIN
textures/CleanCurvesOutBG.blp
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BIN
textures/CleanCurvesOutBG.blp
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Binary file not shown.
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