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Version "Whiny rogues who file feature requests as bugs"
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@ -690,7 +690,7 @@ function TargetInfo.prototype:TargetLevel(unit)
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local color = GetDifficultyColor((self.level > 0) and self.level or 100)
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if (self.level > 0) then
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if (UnitIsPlusMob(target)) then
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if (UnitClassification(target) == "elite") then
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self.level = self.level .. "+"
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end
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else
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