diff --git a/modules/ClassPowerCounter.lua b/modules/ClassPowerCounter.lua index 475db11..e0003eb 100644 --- a/modules/ClassPowerCounter.lua +++ b/modules/ClassPowerCounter.lua @@ -684,11 +684,6 @@ function IceClassPowerCounter.prototype:SetDisplayMode() for i=1, self.numRunes do self:SetupRuneTexture(i) self.frame.graphical[i]:Show() - if self.moduleSettings.inactiveDisplayMode == "Darkened" then - self.frame.graphical[i].runebg:Show() - else - self.frame.graphical[i].runebg:Hide() - end end end end @@ -723,8 +718,6 @@ function IceClassPowerCounter.prototype:CreateRune(i) self.frame.graphical[i].rune = self.frame.graphical[i]:CreateTexture(nil, "ARTWORK") self.frame.graphical[i].rune:SetVertexColor(0, 0, 0) - self.frame.graphical[i].runebg = self.frame.graphical[i]:CreateTexture(nil, "BACKGROUND") - self.frame.graphical[i].runebg:SetVertexColor(0, 0, 0) self:SetupRuneTexture(i) self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY") @@ -749,14 +742,10 @@ function IceClassPowerCounter.prototype:CreateRune(i) self.frame.graphical[i]:SetHeight(self.runeHeight) self.frame.graphical[i].rune:SetWidth(self.runeWidth) self.frame.graphical[i].rune:SetHeight(self.runeHeight) - self.frame.graphical[i].runebg:SetWidth(self.runeWidth) - self.frame.graphical[i].runebg:SetHeight(self.runeHeight) if self.currentGrowMode == self.growModes["width"] then self.frame.graphical[i].rune:SetPoint("LEFT", self.frame.graphical[i], "LEFT") - self.frame.graphical[i].runebg:SetPoint("LEFT", self.frame.graphical[i], "LEFT") else self.frame.graphical[i].rune:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM") - self.frame.graphical[i].runebg:SetPoint("BOTTOM", self.frame.graphical[i], "BOTTOM") end end @@ -774,7 +763,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune) -- make sure any texture aside from the special one is square and has the proper coordinates self.frame.graphical[rune].rune:SetTexCoord(a, b, c, d) - self.frame.graphical[rune].runebg:SetTexCoord(a, b, c, d) self.frame.graphical[rune]:SetWidth(width) self.frame:SetWidth(width*self.numRunes) local runeAdjust = rune - (self.numRunes / 2) - 0.5 @@ -784,8 +772,8 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune) self.frame.graphical[rune]:SetPoint("CENTER", 0, -1 * (runeAdjust * (self.runeHeight-5) + runeAdjust + (runeAdjust * self.moduleSettings.runeGap))) end - local tex = self:GetRuneTexture(rune) if self:GetRuneMode() == "Graphical" then + local tex = self:GetRuneTexture(rune) if tex then self.frame.graphical[rune].rune:SetTexture(tex) else @@ -800,11 +788,6 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune) elseif self:GetRuneMode() == "Graphical Clean Circle" then self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves") end - if tex then - self.frame.graphical[rune].runebg:SetTexture(tex) - else - self.frame.graphical[rune].runebg:SetAtlas(self.frame.graphical[rune].rune:GetAtlas()) - end end function IceClassPowerCounter.prototype:GetAlphaAdd()