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https://github.com/parnic/ice-hud.git
synced 2025-06-16 22:51:53 -05:00
Fix RollTheBones for 9.0
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@ -9,6 +9,8 @@ local maxComboPoints = 5
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local rtbEndTime = 0
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local rtbDuration = 0
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local rtbCount = 0
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local sixComboPointsTalentID = 19240
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local behaviorDependsOnComboPoints = IceHUD.WowVer < 90000
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local CurrMaxRtBDuration = 0
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local PotentialRtBDuration = 0
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@ -33,12 +35,14 @@ function RollTheBones.prototype:init()
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self.moduleSettings.shouldAnimate = false
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self:SetDefaultColor("RollTheBones", 1, 0.6, 0.2)
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if behaviorDependsOnComboPoints then
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self:SetDefaultColor("RollTheBones2", 0.75, 1, 0.2)
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self:SetDefaultColor("RollTheBones3", 0.4, 1, 0.2)
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self:SetDefaultColor("RollTheBones4", 0.4, 1, 0.2)
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self:SetDefaultColor("RollTheBones5", 0.1, 1, 0.7)
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self:SetDefaultColor("RollTheBones6", 0.1, 1, 0.7)
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self:SetDefaultColor("RollTheBonesPotential", 1, 1, 1)
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end
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self.bTreatEmptyAsFull = true
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end
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@ -50,7 +54,10 @@ function RollTheBones.prototype:Enable(core)
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RollTheBones.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
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if behaviorDependsOnComboPoints then
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self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
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end
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if not self.moduleSettings.alwaysFullAlpha then
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self:Show(false)
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@ -106,6 +113,7 @@ function RollTheBones.prototype:GetOptions()
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opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Roll the Bones seconds remaining."
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opts["textSettings"].args["upperTextString"].hidden = false
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if behaviorDependsOnComboPoints then
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opts["showAsPercentOfMax"] =
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{
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type = 'toggle',
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@ -142,6 +150,24 @@ function RollTheBones.prototype:GetOptions()
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end
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}
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opts["bUseMultipleBuffColors"] =
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{
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type = 'toggle',
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name = L["Use multiple buff colors"],
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desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
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get = function()
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return self.moduleSettings.bUseMultipleBuffColors
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end,
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set = function(info, v)
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self.moduleSettings.bUseMultipleBuffColors = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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}
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end
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opts["bShowWithNoTarget"] =
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{
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type = 'toggle',
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@ -159,23 +185,6 @@ function RollTheBones.prototype:GetOptions()
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end,
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}
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opts["bUseMultipleBuffColors"] =
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{
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type = 'toggle',
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name = L["Use multiple buff colors"],
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desc = L["If this is checked, then the bar uses different colors depending on how many RtB buffs you have"],
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get = function()
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return self.moduleSettings.bUseMultipleBuffColors
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end,
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set = function(info, v)
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self.moduleSettings.bUseMultipleBuffColors = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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}
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return opts
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end
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@ -186,6 +195,10 @@ function RollTheBones.prototype:CreateFrame()
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end
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function RollTheBones.prototype:CreateDurationBar()
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if not behaviorDependsOnComboPoints then
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return
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end
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self.durationFrame = self:BarFactory(self.durationFrame, "BACKGROUND","ARTWORK", "Duration")
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-- Rokiyo: Do we need to call this here?
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@ -204,7 +217,9 @@ end
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function RollTheBones.prototype:RotateHorizontal()
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RollTheBones.super.prototype.RotateHorizontal(self)
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if self.durationFrame then
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self:RotateFrame(self.durationFrame)
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end
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end
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function RollTheBones.prototype:ResetRotation()
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@ -308,7 +323,7 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
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if not remaining then
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remaining = rtbEndTime - now
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end
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local denominator = (self.moduleSettings.showAsPercentOfMax and CurrMaxRtBDuration or rtbDuration)
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local denominator = ((self.moduleSettings.showAsPercentOfMax and behaviorDependsOnComboPoints) and CurrMaxRtBDuration or rtbDuration)
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self:UpdateBar(denominator ~= 0 and remaining / denominator or 0, self:GetColorName(rtbCount))
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else
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self:UpdateBar(0, "RollTheBones")
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@ -326,13 +341,13 @@ function RollTheBones.prototype:UpdateRollTheBones(event, unit, fromUpdate)
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-- somewhat redundant, but we also need to check potential remaining time
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if (remaining ~= nil) or PotentialRtBDuration > 0 then
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local potText = " (" .. PotentialRtBDuration .. ")"
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local potText = behaviorDependsOnComboPoints and " (" .. PotentialRtBDuration .. ")" or ""
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self:SetBottomText1(self.moduleSettings.upperText .. tostring(floor(remaining or 0)) .. (self.moduleSettings.durationAlpha ~= 0 and potText or ""))
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end
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end
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function RollTheBones.prototype:GetColorName(count)
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if self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
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if behaviorDependsOnComboPoints and self.moduleSettings.bUseMultipleBuffColors and count >= 2 then
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return "RollTheBones"..count
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else
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return "RollTheBones"
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@ -352,13 +367,17 @@ function RollTheBones.prototype:TargetChanged()
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end
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function RollTheBones.prototype:UpdateDurationBar(event, unit)
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if not self.durationFrame then
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return
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end
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if unit and unit ~= self.unit then
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return
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end
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local points = RTBGetComboPoints(self.unit)
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-- check for Deeper Stratagem
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local _, _, _, DeeperStratagem = GetTalentInfo(3, 1, 1)
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local _, _, _, DeeperStratagem = GetTalentInfoByID(sixComboPointsTalentID, GetActiveSpecGroup())
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if DeeperStratagem then
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-- first, set the cached upper limit of RtB duration
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