mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- added oft-requested combo points bar
This commit is contained in:
93
modules/ComboPointsBar.lua
Normal file
93
modules/ComboPointsBar.lua
Normal file
@ -0,0 +1,93 @@
|
||||
local AceOO = AceLibrary("AceOO-2.0")
|
||||
|
||||
local ComboPointsBar = AceOO.Class(IceBarElement)
|
||||
|
||||
function ComboPointsBar.prototype:init()
|
||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||
|
||||
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
|
||||
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:GetOptions()
|
||||
local opts = ComboPointsBar.super.prototype.GetOptions(self)
|
||||
|
||||
opts["alwaysDisplay"] = {
|
||||
type = "toggle",
|
||||
name = "Always display bar",
|
||||
desc = "Whether this bar should hide when the player has 0 combo points or stay visible",
|
||||
get = function()
|
||||
return self.moduleSettings.alwaysDisplay
|
||||
end,
|
||||
set = function(v)
|
||||
self.moduleSettings.alwaysDisplay = v
|
||||
self:UpdateComboPoints()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 31
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:GetDefaultSettings()
|
||||
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
|
||||
defaults.textVisible['lower'] = false
|
||||
defaults.offset = 8
|
||||
defaults.enabled = false
|
||||
defaults.alwaysDisplay = false
|
||||
return defaults
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:Enable(core)
|
||||
ComboPointsBar.super.prototype.Enable(self, core)
|
||||
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||
else
|
||||
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
|
||||
end
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:CreateFrame()
|
||||
ComboPointsBar.super.prototype.CreateFrame(self)
|
||||
|
||||
self:UpdateComboPoints()
|
||||
end
|
||||
|
||||
function ComboPointsBar.prototype:UpdateComboPoints()
|
||||
local points
|
||||
if IceHUD.IceCore:IsInConfigMode() then
|
||||
points = 5
|
||||
elseif IceHUD.WowVer >= 30000 then
|
||||
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
|
||||
local isInVehicle = UnitHasVehicleUI("player")
|
||||
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
|
||||
else
|
||||
points = GetComboPoints("target")
|
||||
end
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
end
|
||||
|
||||
if points == nil or points == 0 then
|
||||
self:Show(self.moduleSettings.alwaysDisplay)
|
||||
self:UpdateBar(0, "undef")
|
||||
else
|
||||
self:Show(true)
|
||||
local color = {}
|
||||
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
|
||||
self:UpdateBar(points / 5.0, "undef")
|
||||
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, 1)
|
||||
end
|
||||
|
||||
self:SetBottomText1(points or "0")
|
||||
end
|
||||
|
||||
IceHUD.ComboPointsBar = ComboPointsBar:new()
|
Reference in New Issue
Block a user