- added oft-requested combo points bar

This commit is contained in:
Parnic
2010-04-05 03:49:48 +00:00
parent 6d1ca7f55e
commit a5f1ee8df3
4 changed files with 99 additions and 7 deletions

View File

@ -963,6 +963,11 @@ function IceBarElement.prototype:GetFormattedText(value1, value2)
return string.format("|c%s%s|r%s|c%s/|r%s|c%s%s|r", color, bLeft, value1, color, value2, color, bRight) return string.format("|c%s%s|r%s|c%s/|r%s|c%s%s|r", color, bLeft, value1, color, value2, color, bRight)
end end
function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, minColor)
colorVar.r = ((maxColor.r - minColor.r) * percent) + minColor.r
colorVar.g = ((maxColor.g - minColor.g) * percent) + minColor.g
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
-- To be overridden -- To be overridden
function IceBarElement.prototype:Update() function IceBarElement.prototype:Update()

View File

@ -68,3 +68,4 @@ modules\PlayerCC.lua
modules\TargetInvuln.lua modules\TargetInvuln.lua
# - PlayerInvuln must be after TargetInvuln # - PlayerInvuln must be after TargetInvuln
modules\PlayerInvuln.lua modules\PlayerInvuln.lua
modules\ComboPointsBar.lua

View File

@ -245,13 +245,6 @@ function IceUnitBar.prototype:Update()
end end
function IceUnitBar.prototype:SetScaledColor(colorVar, percent, maxColor, minColor)
colorVar.r = ((maxColor.r - minColor.r) * percent) + minColor.r
colorVar.g = ((maxColor.g - minColor.g) * percent) + minColor.g
colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
end
function IceUnitBar.prototype:Alive() function IceUnitBar.prototype:Alive()
-- instead of maintaining a state for 3 different things -- instead of maintaining a state for 3 different things
-- (dead, dead/ghost, alive) just afford the extra function call here -- (dead, dead/ghost, alive) just afford the extra function call here

View File

@ -0,0 +1,93 @@
local AceOO = AceLibrary("AceOO-2.0")
local ComboPointsBar = AceOO.Class(IceBarElement)
function ComboPointsBar.prototype:init()
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
end
function ComboPointsBar.prototype:GetOptions()
local opts = ComboPointsBar.super.prototype.GetOptions(self)
opts["alwaysDisplay"] = {
type = "toggle",
name = "Always display bar",
desc = "Whether this bar should hide when the player has 0 combo points or stay visible",
get = function()
return self.moduleSettings.alwaysDisplay
end,
set = function(v)
self.moduleSettings.alwaysDisplay = v
self:UpdateComboPoints()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
return opts
end
function ComboPointsBar.prototype:GetDefaultSettings()
local defaults = ComboPointsBar.super.prototype.GetDefaultSettings(self)
defaults.textVisible['lower'] = false
defaults.offset = 8
defaults.enabled = false
defaults.alwaysDisplay = false
return defaults
end
function ComboPointsBar.prototype:Enable(core)
ComboPointsBar.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
end
function ComboPointsBar.prototype:CreateFrame()
ComboPointsBar.super.prototype.CreateFrame(self)
self:UpdateComboPoints()
end
function ComboPointsBar.prototype:UpdateComboPoints()
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
elseif IceHUD.WowVer >= 30000 then
-- Parnic: apparently some fights have combo points while the player is in a vehicle?
local isInVehicle = UnitHasVehicleUI("player")
points = GetComboPoints(isInVehicle and "vehicle" or "player", "target")
else
points = GetComboPoints("target")
end
if (points == 0) then
points = nil
end
if points == nil or points == 0 then
self:Show(self.moduleSettings.alwaysDisplay)
self:UpdateBar(0, "undef")
else
self:Show(true)
local color = {}
self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
self:UpdateBar(points / 5.0, "undef")
self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, 1)
end
self:SetBottomText1(points or "0")
end
IceHUD.ComboPointsBar = ComboPointsBar:new()