- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target

This commit is contained in:
Parnic
2009-04-04 17:14:25 +00:00
parent cb5642efd9
commit a6222135db
4 changed files with 333 additions and 4 deletions

View File

@ -100,10 +100,66 @@ function IceCore.prototype:Enable()
end
end
for k,v in pairs(self.settings.modules) do
if self.settings.modules[k].isCustomBar then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
end
end
self.enabled = true
end
function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
self:Register(module)
if not hasSettings then
self.settings.modules[module.elementName] = module:GetDefaultSettings()
end
module:SetDatabase(self.settings)
module:Create(self.IceHUDFrame)
if (module:IsEnabled()) then
module:Enable(true)
end
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:DeleteDynamicModule(module)
if module:IsEnabled() then
module:Disable()
end
local ndx
for i = 0,table.getn(self.elements) do
if (self.elements[i] == module) then
ndx = i
break
end
end
table.remove(self.elements,ndx)
self.settings.modules[module.elementName] = nil
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:RenameDynamicModule(module, newName)
self.settings.modules[newName] = self.settings.modules[module.elementName]
self.settings.modules[module.elementName] = nil
module.elementName = newName
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:ProfileChanged()
self:SetModuleDatabases()

View File

@ -516,6 +516,17 @@ IceHUD.options =
order = 94
},
customBar = {
type = 'execute',
name = 'Create custom bar',
desc = 'Creates a new customized bar',
func = function()
IceHUD.IceCore:AddNewDynamicModule(IceCustomBar:new())
-- need to add a dialog box encouraging user to rename the bar first
end,
order = 94.5
},
configMode = {
type = 'toggle',
name = '|cffff0000Configuration Mode|r',
@ -603,7 +614,7 @@ function IceHUD:OnInitialize()
self.IceCore.settings = self.db.profile
self.IceCore:SetModuleDatabases()
self.options.args.modules.args = self.IceCore:GetModuleOptions()
self:GenerateModuleOptions(true)
self.options.args.colors.args = self.IceCore:GetColorOptions()
waterfall:Register("IceHUD", 'aceOptions', IceHUD.options)
@ -618,6 +629,14 @@ function IceHUD:OnInitialize()
end
function IceHUD:GenerateModuleOptions(firstLoad)
self.options.args.modules.args = self.IceCore:GetModuleOptions()
if not firstLoad then
waterfall:Refresh("IceHUD")
end
end
function IceHUD:OnEnable(isFirst)
self:Debug("IceHUD:OnEnable()")

View File

@ -54,3 +54,4 @@ modules\Threat.lua
modules\RangeCheck.lua
modules\MaelstromCount.lua
modules\HungerForBlood.lua
modules\CustomBar.lua

253
modules/CustomBar.lua Normal file
View File

@ -0,0 +1,253 @@
local AceOO = AceLibrary("AceOO-2.0")
IceCustomBar = AceOO.Class(IceUnitBar)
local validUnits = {"player", "target"}
local buffOrDebuff = {"buff", "debuff"}
local auraDuration = 0
local auraCount = 0
local auraEndTime = 0
-- Constructor --
function IceCustomBar.prototype:init()
IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function IceCustomBar.prototype:Enable(core)
IceCustomBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "Update")
self:Show(true)
self:SetBottomText1("")
self:SetBottomText2("")
self.unit = self.moduleSettings.myUnit
end
function IceCustomBar.prototype:TargetChanged()
self:Update(self.unit)
end
function IceCustomBar.prototype:Disable(core)
IceCustomBar.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE
function IceCustomBar.prototype:GetDefaultSettings()
local settings = IceCustomBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = 0
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 8
settings["upperText"]=""
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerTextString"] = ""
settings["lowerTextVisible"] = false
settings["isCustomBar"] = true
settings["buffToTrack"] = ""
settings["myUnit"] = "player"
settings["buffOrDebuff"] = "buff"
settings["barColor"] = {r=1, g=0, b=0, a=1}
return settings
end
-- OVERRIDE
function IceCustomBar.prototype:GetOptions()
local opts = IceCustomBar.super.prototype.GetOptions(self)
opts.textSettings.args.upperTextString.hidden = false
opts.textSettings.args.lowerTextString.hidden = false
opts.headerAnimation.hidden = true
opts.shouldAnimate.hidden = true
opts.desiredLerpTime.hidden = true
opts["deleteme"] = {
type = 'execute',
name = 'Delete me',
desc = 'Deletes me',
func = function()
-- need to add a confirmation box here
IceHUD.IceCore:DeleteDynamicModule(self)
end,
order = 20.1
}
opts["name"] = {
type = 'text',
name = 'Bar name',
desc = 'The name of this bar (must be unique!)',
get = function()
return self.elementName
end,
set = function(v)
IceHUD.IceCore:RenameDynamicModule(self, v)
end,
order = 20.2
}
opts["unitToTrack"] = {
type = 'text',
validate = validUnits,
name = 'Unit to track',
desc = 'Select which unit that this bar should be looking for buffs/debuffs on',
get = function()
return self.moduleSettings.myUnit
end,
set = function(v)
self.moduleSettings.myUnit = v
self.unit = v
self:Redraw()
end,
order = 40
}
opts["buffOrDebuff"] = {
type = 'text',
validate = buffOrDebuff,
name = 'Buff or debuff?',
desc = 'Whether we are tracking a buff or debuff',
get = function()
return self.moduleSettings.buffOrDebuff
end,
set = function(v)
self.moduleSettings.buffOrDebuff = v
self:Redraw()
end,
order = 41,
}
opts["buffToTrack"] = {
type = 'text',
name = "Aura to track",
desc = "Which buff/debuff this bar will be tracking",
get = function()
return self.moduleSettings.buffToTrack
end,
set = function(v)
self.moduleSettings.buffToTrack = v
self:Redraw()
end,
order = 42,
}
opts["barColor"] = {
type = 'color',
name = 'Bar color',
desc = 'The color for this bar',
get = function()
return self:GetBarColor()
end,
set = function(r,g,b)
self.moduleSettings.barColor.r = r
self.moduleSettings.barColor.g = g
self.moduleSettings.barColor.b = b
self.barFrame:SetStatusBarColor(self.moduleSettings.barColor)
end,
order = 43,
}
return opts
end
function IceCustomBar.prototype:GetBarColor()
return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b
end
function IceCustomBar.prototype:CreateFrame()
IceCustomBar.super.prototype.CreateFrame(self)
end
-- 'Protected' methods --------------------------------------------------------
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
local i = 1
local remaining
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (unitName == "player" and "|PLAYER" or "")
local buff, rank, texture, count, type, duration, endTime, isMine = UnitAura(unitName, i, buffFilter)
while buff do
if (buff == buffName) then
if endTime and not remaining then
remaining = endTime - GetTime()
end
return duration, remaining, count
end
i = i + 1;
buff, rank, texture, count, type, duration, endTime, isMine = UnitAura(unitName, i, buffFilter)
end
return nil, nil, nil
end
function IceCustomBar.prototype:Update(unit, fromUpdate)
if unit and unit ~= self.unit then
return
end
IceCustomBar.super.prototype.Update(self, unit)
local now = GetTime()
local remaining = nil
if not fromUpdate then
auraDuration, remaining, auraCount =
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
if not remaining then
auraEndTime = 0
auraCount = 0
else
auraEndTime = remaining + now
end
end
if auraEndTime and auraEndTime >= now then
if not fromUpdate then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit, true) end)
end
self:Show(true)
if not remaining then
remaining = auraEndTime - now
end
self:UpdateBar(remaining / auraDuration, "undef")
else
self:UpdateBar(0, "undef")
self:Show(false)
end
if (remaining ~= nil) then
self:SetBottomText1(self.moduleSettings.upperText .. " " .. tostring(ceil(remaining or 0)) .. "s")
else
auraBuffCount = 0
self:SetBottomText1("")
self:SetBottomText2("")
end
self.barFrame:SetStatusBarColor(self:GetBarColor())
end
function IceCustomBar.prototype:OutCombat()
IceCustomBar.super.prototype.OutCombat(self)
self:Update(self.unit)
end