mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
This commit is contained in:
62
IceCore.lua
62
IceCore.lua
@ -71,7 +71,7 @@ function IceCore.prototype:SetupDefaults()
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bShouldUseDogTags = true
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}
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self:LoadPresets()
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for k, v in pairs(self.presets[defaultPreset]) do
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self.defaults[k] = v
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@ -92,18 +92,74 @@ end
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function IceCore.prototype:Enable()
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self:DrawFrame()
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for i = 1, table.getn(self.elements) do
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self.elements[i]:Create(self.IceHUDFrame)
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if (self.elements[i]:IsEnabled()) then
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self.elements[i]:Enable(true)
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end
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end
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for k,v in pairs(self.settings.modules) do
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if self.settings.modules[k].isCustomBar then
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local newBar
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newBar = IceCustomBar:new()
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newBar.elementName = k
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self:AddNewDynamicModule(newBar, true)
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end
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end
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self.enabled = true
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end
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function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
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self:Register(module)
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if not hasSettings then
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self.settings.modules[module.elementName] = module:GetDefaultSettings()
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end
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module:SetDatabase(self.settings)
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module:Create(self.IceHUDFrame)
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if (module:IsEnabled()) then
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module:Enable(true)
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end
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IceHUD:GenerateModuleOptions()
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end
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function IceCore.prototype:DeleteDynamicModule(module)
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if module:IsEnabled() then
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module:Disable()
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end
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local ndx
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for i = 0,table.getn(self.elements) do
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if (self.elements[i] == module) then
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ndx = i
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break
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end
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end
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table.remove(self.elements,ndx)
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self.settings.modules[module.elementName] = nil
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IceHUD:GenerateModuleOptions()
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end
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function IceCore.prototype:RenameDynamicModule(module, newName)
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self.settings.modules[newName] = self.settings.modules[module.elementName]
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self.settings.modules[module.elementName] = nil
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module.elementName = newName
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IceHUD:GenerateModuleOptions()
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end
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function IceCore.prototype:ProfileChanged()
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self:SetModuleDatabases()
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21
IceHUD.lua
21
IceHUD.lua
@ -516,6 +516,17 @@ IceHUD.options =
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order = 94
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},
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customBar = {
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type = 'execute',
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name = 'Create custom bar',
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desc = 'Creates a new customized bar',
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func = function()
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IceHUD.IceCore:AddNewDynamicModule(IceCustomBar:new())
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-- need to add a dialog box encouraging user to rename the bar first
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end,
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order = 94.5
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},
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configMode = {
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type = 'toggle',
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name = '|cffff0000Configuration Mode|r',
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@ -603,7 +614,7 @@ function IceHUD:OnInitialize()
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self.IceCore.settings = self.db.profile
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self.IceCore:SetModuleDatabases()
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self.options.args.modules.args = self.IceCore:GetModuleOptions()
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self:GenerateModuleOptions(true)
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self.options.args.colors.args = self.IceCore:GetColorOptions()
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waterfall:Register("IceHUD", 'aceOptions', IceHUD.options)
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@ -618,6 +629,14 @@ function IceHUD:OnInitialize()
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end
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function IceHUD:GenerateModuleOptions(firstLoad)
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self.options.args.modules.args = self.IceCore:GetModuleOptions()
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if not firstLoad then
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waterfall:Refresh("IceHUD")
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end
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end
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function IceHUD:OnEnable(isFirst)
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self:Debug("IceHUD:OnEnable()")
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@ -54,3 +54,4 @@ modules\Threat.lua
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modules\RangeCheck.lua
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modules\MaelstromCount.lua
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modules\HungerForBlood.lua
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modules\CustomBar.lua
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253
modules/CustomBar.lua
Normal file
253
modules/CustomBar.lua
Normal file
@ -0,0 +1,253 @@
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local AceOO = AceLibrary("AceOO-2.0")
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IceCustomBar = AceOO.Class(IceUnitBar)
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local validUnits = {"player", "target"}
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local buffOrDebuff = {"buff", "debuff"}
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local auraDuration = 0
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local auraCount = 0
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local auraEndTime = 0
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-- Constructor --
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function IceCustomBar.prototype:init()
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IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function IceCustomBar.prototype:Enable(core)
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IceCustomBar.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_AURA", "Update")
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self:Show(true)
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self:SetBottomText1("")
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self:SetBottomText2("")
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self.unit = self.moduleSettings.myUnit
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end
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function IceCustomBar.prototype:TargetChanged()
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self:Update(self.unit)
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end
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function IceCustomBar.prototype:Disable(core)
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IceCustomBar.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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-- OVERRIDE
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function IceCustomBar.prototype:GetDefaultSettings()
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local settings = IceCustomBar.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = true
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]=""
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settings["usesDogTagStrings"] = false
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settings["lockLowerFontAlpha"] = false
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settings["lowerTextString"] = ""
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settings["lowerTextVisible"] = false
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settings["isCustomBar"] = true
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settings["buffToTrack"] = ""
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settings["myUnit"] = "player"
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settings["buffOrDebuff"] = "buff"
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settings["barColor"] = {r=1, g=0, b=0, a=1}
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return settings
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end
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-- OVERRIDE
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function IceCustomBar.prototype:GetOptions()
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local opts = IceCustomBar.super.prototype.GetOptions(self)
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opts.textSettings.args.upperTextString.hidden = false
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opts.textSettings.args.lowerTextString.hidden = false
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opts.headerAnimation.hidden = true
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opts.shouldAnimate.hidden = true
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opts.desiredLerpTime.hidden = true
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opts["deleteme"] = {
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type = 'execute',
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name = 'Delete me',
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desc = 'Deletes me',
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func = function()
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-- need to add a confirmation box here
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IceHUD.IceCore:DeleteDynamicModule(self)
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end,
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order = 20.1
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}
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opts["name"] = {
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type = 'text',
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name = 'Bar name',
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desc = 'The name of this bar (must be unique!)',
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get = function()
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return self.elementName
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end,
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set = function(v)
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end,
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order = 20.2
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}
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opts["unitToTrack"] = {
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type = 'text',
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validate = validUnits,
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name = 'Unit to track',
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desc = 'Select which unit that this bar should be looking for buffs/debuffs on',
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get = function()
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return self.moduleSettings.myUnit
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end,
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set = function(v)
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self.moduleSettings.myUnit = v
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self.unit = v
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self:Redraw()
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end,
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order = 40
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}
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opts["buffOrDebuff"] = {
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type = 'text',
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validate = buffOrDebuff,
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name = 'Buff or debuff?',
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desc = 'Whether we are tracking a buff or debuff',
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get = function()
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return self.moduleSettings.buffOrDebuff
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end,
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set = function(v)
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self.moduleSettings.buffOrDebuff = v
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self:Redraw()
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end,
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order = 41,
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}
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opts["buffToTrack"] = {
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type = 'text',
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name = "Aura to track",
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desc = "Which buff/debuff this bar will be tracking",
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get = function()
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return self.moduleSettings.buffToTrack
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end,
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set = function(v)
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self.moduleSettings.buffToTrack = v
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self:Redraw()
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end,
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order = 42,
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}
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opts["barColor"] = {
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type = 'color',
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name = 'Bar color',
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desc = 'The color for this bar',
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get = function()
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return self:GetBarColor()
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end,
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set = function(r,g,b)
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self.moduleSettings.barColor.r = r
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self.moduleSettings.barColor.g = g
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self.moduleSettings.barColor.b = b
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self.barFrame:SetStatusBarColor(self.moduleSettings.barColor)
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end,
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order = 43,
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}
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return opts
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end
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function IceCustomBar.prototype:GetBarColor()
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return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b
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end
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function IceCustomBar.prototype:CreateFrame()
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IceCustomBar.super.prototype.CreateFrame(self)
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end
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-- 'Protected' methods --------------------------------------------------------
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function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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local i = 1
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local remaining
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local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
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local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (unitName == "player" and "|PLAYER" or "")
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local buff, rank, texture, count, type, duration, endTime, isMine = UnitAura(unitName, i, buffFilter)
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while buff do
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if (buff == buffName) then
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if endTime and not remaining then
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remaining = endTime - GetTime()
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end
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return duration, remaining, count
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end
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i = i + 1;
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buff, rank, texture, count, type, duration, endTime, isMine = UnitAura(unitName, i, buffFilter)
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end
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return nil, nil, nil
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end
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function IceCustomBar.prototype:Update(unit, fromUpdate)
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if unit and unit ~= self.unit then
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return
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end
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IceCustomBar.super.prototype.Update(self, unit)
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local now = GetTime()
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local remaining = nil
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if not fromUpdate then
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auraDuration, remaining, auraCount =
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self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
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if not remaining then
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auraEndTime = 0
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auraCount = 0
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else
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auraEndTime = remaining + now
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end
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end
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if auraEndTime and auraEndTime >= now then
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if not fromUpdate then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit, true) end)
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end
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self:Show(true)
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if not remaining then
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remaining = auraEndTime - now
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end
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self:UpdateBar(remaining / auraDuration, "undef")
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else
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self:UpdateBar(0, "undef")
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self:Show(false)
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end
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if (remaining ~= nil) then
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self:SetBottomText1(self.moduleSettings.upperText .. " " .. tostring(ceil(remaining or 0)) .. "s")
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else
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auraBuffCount = 0
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self:SetBottomText1("")
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self:SetBottomText2("")
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end
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self.barFrame:SetStatusBarColor(self:GetBarColor())
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end
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function IceCustomBar.prototype:OutCombat()
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IceCustomBar.super.prototype.OutCombat(self)
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self:Update(self.unit)
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end
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