diff --git a/changelog.txt b/changelog.txt index 053badd..f74e264 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,6 @@ v1.10.14: - Fixed Holy Word: Serenity not being trackable in the Custom Cooldown module (ticket #232). +- Updated Stagger bar to allow the user to set the max to 100% if desired. v1.10.13.1: - Fixed "0" showing up for some users after 1.10.13 by adding a "show when zero" checkbox to custom counters (disabled by default). Anyone who has used IceHUD for a very long time has automatically-converted custom counter modules that replaced the old "maelstrom", "lacerate", and "sunder" modules that used to exist, each of which exhibited the behavior after the last update. diff --git a/modules/Stagger.lua b/modules/Stagger.lua index 61c0452..3cf68a6 100644 --- a/modules/Stagger.lua +++ b/modules/Stagger.lua @@ -71,7 +71,7 @@ function StaggerBar.prototype:GetOptions() name = "Max Percent", desc = "Maximum percentage of your maximum health for the Stagger bar to represent. I.e, if set to 20%, the bar will be full when the Stagger damage over time effect is dealing 20% of your maximum health per second.", min = 0, - max = 50, + max = 100, step = 1, get = function() return self.moduleSettings.maxPercent